OK1: Good to use this troop based on based on special ability HP ALL: Total HP of same Unit Type in All StacksĭEF1: One Stack's Effective HP vs 1st Special Ability EnemyĪLL1: All Stacks' Effective HP vs 1st Special Ability EnemyĭEF2: One Stack's Effective HP vs 2nd Special Ability Enemy if anyĪLL2: All Stacks' Effective HP vs 2nd Special Ability Enemy if any SUMB: Total Damage x 2nd Special Ability Attack Bonus if any %B: 2nd Special Ability Attack Damage if any (what that unit has a good bonus against) SUMA: Total Damage x 1st Special Attack Bonus %A: 1st Special Attack Damage (what that unit has the best bonus against) TY (Type): LM (Light Melee), LR (Light Range), HR (Heavy Range), HM (Heavy Melee), and M (Mage) The other column I frequently adjust is the SQ column which stands for # of squads. One column is mostly blank and this is where I put the enemy's and my army's numbers. The sheet was what made me see that, although the thief has a bonus to hit against light range, it actually deals less damage than the knight, even with the archer's ability to absorb 50% of heavy melee damage. Here is the link to the Battle Sheet that I rely on to help me win fights.Īside from unit stats, my sheet has columns for average damage, a stack's damage, total damage of the same unit type, bonuses to damage, hp, hp per stack, hp per unit type, total army hp, whether yours or the enemy's, etc.
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